VERSION 1.6
- Updated title image with the new design on the main menu
- If you find your own items after dying, they will appear with your name
- Added informative messages at the start if it's night or midnight
- Maximum charges for staffs and pendants set to 50
- Spiders leave fewer web traces when moving
- Web radius reduced, also applies to traps
- Monsters will speak or emit sounds more frequently
- Centaurs now tend to shoot more often
- Reduced the probability of a monster shooting when confused. From 75% to 80%
- Floating Eyes and Beholders now confuse 75% of the time instead of 100%
- Myconids will drain your magical equipment more frequently and intensely
- Fixed a bug when pressing left/right in message selection
- Fixed a bug that prevented walking after demolishing/drilling a wall with a message written on it
- Fixed a bug where Staff projectiles were blocked when passing over bones
- Slightly reduced (by 5 turns) the maximum confusion time
- Each turn while confused, the player's luck is used to try to regain sanity: (luck * 10) / 2
- The effect of the ring of leeching and regeneration now shows a message when triggered
- Fixed lunge attacks with sabre. Breaks invisibility but deals x2 damage and also applies leeching
- Improved a bug in moon phase calculation
- Regeneration Ring now heals slightly less. Applies 25 times per level instead of 30
- Reduced the maximum number of ghosts in early levels
- Fixed a bug with the Masochist Ring; now removes more life when negatively enchanted
- Slightly reduced the amount of life granted by Life potions/pendants
- Apples now appear when cutting trees with an axe. Heals 12 HP
- Fortune Cookies heal 8 HP and display a funny message. May grant luck (1%)
- Dungeons are more visually varied; holes may appear in some walls
- New trap: Magic Drain; consumes charges from magical items (staffs and pendants)
- Teleport trap may now also confuse the player 50% of the time
- Monsters that can steal items will always attempt to steal on the first attack, even if they miss
- Improved the danger level calculation when examining a monster
- New scroll: Magic Find. Reveals the position of all items in the dungeon
- Added particle effects when using magical items, teleporting, etc.
- Slightly increased the experience gained from the potion/scroll of Wisdom
- New object in the dungeon: Ice Blocks. Melt them to find a treasure—or maybe a monster
- Monsters have a higher minimum hit chance: 15% → 18%
- Player has a lower minimum hit chance: 16% → 15%
- New dialogues for Vesper, informing about the new game mechanics
- Slightly reduced the extra HP gained when leveling up
- Slightly reduced the amount of health recovered when drinking blood in Vampire state
- Added new sprites to show equipped helmets
- Fixed a bug where the player could "cover" an NPC with items
- Ranged attack similar to the Halberd
- Updated armor and shield descriptions
- Auto-run now works when passing over messages and bones from other players
- Increased penalty when attacking while confused. From 18% to 20%
- Increased chance of corrosion when hitting (or being hit by) a monster. From 10% to 15%
- Fixed a bug when calculating damage with negatively enchanted weapons
- Improved Scroll of Fire, now emits fire around the player too
- Floating Eye now has a ranged magical attack
- Monster ranged attacks deal more damage:
- Magic: +5 extra damage
- Arrow: +3 extra damage
- Fireball: +33% extra damage
- Healing a monster with a potion or staff now increases its max HP by 1d10+2 and fully heals it
- Applying a strength potion to a monster grants it +8 damage
- Hasting a monster with a heart twice (with potions or adrenaline staff) will kill it instantly by heart attack
- Applying resistance to a monster with a potion or staff grants it +4 AC
- Poison Staff now deals instant damage (2d8+2), in addition to poisoning
- Slightly reduced base damage dealt by all staffs when hitting a monster
- Invisibility is lost when throwing any object or using magical Staffs
- Slightly reduced the duration of invisibility (5 turns)
- Fixed a bug where player's AC wasn't calculated correctly after suffering corrosion
- New trap: Trap of Disarmament. All your gear is unequipped and dropped to the ground
- Sound and strip traps now cancel invisibility
- Applying haste twice kills the player instantly
- Spike traps have a chance to poison
- Attacking while invisible grants at least a 75% chance to hit
- Attacking or missing while invisible fully reveals the player
- Fixed a bug with trap damage when wearing a negatively enchanted Masochist Ring
- Slightly adjusted extra damage from enchanting weapons. Now +1 every 4 enchantments instead of every 3
- Only monsters that have blood will leave a blood puddle on death (e.g., ghosts and slimes won't)
- Skeletons will leave a pile of bones instead of blood on death
- New "explosive" property for Hellhound and Dragon monsters. Causes fire around them on death
- Burning or poisoned monster status duration reduced by 2 turns
- Player has a 12% chance to miss target when throwing an object (weapon, potion, etc). Luck and strength improve aim
- Reduced number of tombstones shown in the cemetery (too many, now loads 1000 random ones)
- Increased timeout duration for server requests, from 5 to 10 seconds
- Complete overhaul of the item generation system
- Dungeons will now have slightly less grass
- Fixed a bug during the New Year event that granted too many life potions
- Reduced initial number of javelins from 6 to 4 units
- Enemies that shoot will now shoot again after 16 turns instead of 18
- Fixed a strange bug that allowed decimal damage values
- New item generation method. Dungeon level influences item quality and rarity
- Changed how player's luck prevents confusion. Now less effective at avoiding it
- Fixed a bug with the cursed Regeneration Ring, now correctly removes HP
- Slightly reduced effectiveness of Regeneration Ring. Now works 20 times per level instead of 25
- Fixed a bug where poisonous gas could prolong poison status more than intended
- You can't equip/unequip items while in "slimmy" state
- Increased HP and defense of the Gelatinous Cube. Steals one item from the player on each attack
- Increased defense of Skeletons, from 6 to 7
- Added "Flanked" status if the player is adjacent to 2 or more enemies. +35% chance to be hit
- Slightly increased reflected damage from Spiked Shield
- New ability for dagger, sword, and sabre: Counter Attack. 25% chance to deal 25% of your base damage when attacked
- New ability for Iron and Knight Shield: Shield Bash. 75% chance to push a monster when it misses its attack
- Added sound effect when pushing a monster with hammer or Shield Bash
- Added new status: Open Stance. Axe, Battle Axe, and Scythe gain +15% hit chance if there are no walls around the player
- Added new status: Closed Stance. Halberd and Silver Lance gain +15% hit chance if there are 3 or more walls around the player
- Improved the potion and scroll of Wisdom. Now also identifies a random item in addition to granting XP
- Dungeons now have some floor decorations; spider webs and dirt (visual only, no gameplay impact)
- Player can now only drop an item on death if backpack has at least 3 items, to reduce exploit abuse
- Improved Beholder: Can detect the player even when invisible
- Improved sanctuary glyphs; now better protect the player and correctly prevent monster attacks
- Added new mechanic: Wishing Well. Throw an item in and maybe get another from the same category
- Added itch.io logo for rating and voting
- Slightly increased enemy projectile damage
- New items:
Crowns:
- mindveil_crown: Protects from confusion
- blinkstep_crown: Teleports the player when low on health
Cloaks:
- blightward_cloak: Protects from poison and corrosion
- emberguard_cloak: Protects from fire damage and slows its spread
- spellvoid_cloak: Protects from magical damage, increases staff damage
- shadow_cloak: Turns the wearer invisible
Gloves:
- lich_gloves: May prevent charge consumption when using staffs and pendants
Footwear:
- evasion_shoes: May avoid trap activation
Weapons:
- silver_lance: Low melee damage but high damage when thrown while equipped.