Changelog v1.7
New Features and Improvements
Descriptions and Dialogue
- Added missing descriptions for Scroll of Nature and Scroll of Magic Find.
- Reduced the amount of dialogue lines from Vesper to make interactions more readable and concise.
- Reduced message spam from Regeneration Ring when its effect is depleted on the current floor.
Gameplay Mechanics
- New mechanic: If the player has positive Luck, they have a 5% + (Luck × 0.5) chance to identify a random item upon leveling up.
- Evasion Shoes reworked: Now grants a chance to dodge attacks, in addition to avoiding traps.
Bug Fixes
- Fixed a crash when NPCs are hit by projectiles.
- Fixed a critical bug where generating a second Feather could freeze the game.
- Projectiles no longer disappear when hitting stairs.
- Fixed issue where monsters would not detect the player after they chopped down a tree and occupied its tile.
Balance Changes
Buffs
- Fire-type monsters no longer ignite on death when hit with a Water Potion.
- Water Potion damage to fire-type monsters adjusted from
2d10+2
to 2d8+4
.
- Increased trap evasion rate for Evasion Shoes.
Nerfs
- Flanked penalty increased from +35% to +38% chance to be hit.
- Counter Attack chance reduced from 25% to 20%.
- Shield Bash chance reduced from 50% to 30%.
- Hallow-granted tools now spawn with one fewer charge.
- Reduced the loot table size for VERY_RARE items from 20 to 10 entries.
- Slightly reduced the number of javelins found in the dungeon.
- Slightly reduced the number of tool uses available on spawned items.
- Strength scaling for projectile accuracy reduced by 2%.
- Physical projectile base damage reduced by 1–2 points.
- Increased chance to lose javelins on throw by 5%.
- Lunge attack bonus damage reduced from x3 to x2.5.
- Lich Gloves effect activation chance reduced by 5%.
- Increased base miss chance for physical projectiles from 18% to 20%.
This update focuses on refinement, balance, and fixing critical bugs while adding some new depth to Luck-based gameplay. Thanks for your continued support!